P+ - Captain Falcon - Subaction - AttackHi4

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Stats

IASA: 32
Hitboxes active: 13-14, 19-20
Hitbox set 0 hits: 13, 19
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-14

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 80 0 90 90 Normal Kick 5 5
0 1 8 100 0 90 100 Normal Kick 5 5
0 2 14 0 30 105 80 Normal Kick 8 7
0 3 14 0 30 105 90 Normal Kick 8 7

Frames:19-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 30 128 90 Normal Kick 7 7
0 1 13 30 126 90 Normal Kick 7 7
0 2 12 30 110 80 Normal Kick 7 6

Scripts

Main

  1. AsyncWait(12.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 80, kbg: 90, shield_damage: 0, bkb: 0, size: 5.47, x_offset: 0.0, y_offset: -3.79, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 3, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 100, wdsk: 100, kbg: 90, shield_damage: 0, bkb: 0, size: 4.69, x_offset: 0.0, y_offset: 7.58, z_offset: 9.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.0, y_offset: 5.68, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 90, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.0, y_offset: 3.03, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(2.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(18.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 128, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.0, y_offset: -3.03, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 126, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.0, y_offset: -3.79, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 3.91, x_offset: 0.0, y_offset: -5.68, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. SyncWait(2.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(31.0)
  15. AllowInterrupts

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(12.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(3596)
  4. SyncWait(6.0)
  5. SoundEffect1(3596)

Other

  1. AsyncWait(12.0)
  2. Rumble { unk1: 17, unk2: 0 }
  3. AsyncWait(18.0)
  4. Rumble { unk1: 17, unk2: 0 }
  5. AsyncWait(24.0)
  6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }